Nautilus Mobile Raises $5.4 Million Funding Led By KRAFTON

Nautilus Mobile Funding
Indian Funding News

Nautilus Mobile, a mobile game development studio owned by JetSynthesys, has raised $5.4 million in funding led by the South Korean gaming company-KRAFTON, makers of the BATTLEGROUNDS MOBILE INDIA (BGMI).

With this fresh investment from KRAFTON, Nautilus Mobile aims to deepen its penetration in more markets across the world and broaden its scope to include a multitude of different sports games in addition to cricket.

Nautilus Mobile | Mobile Game Development Studio

Acquired by JetSynthesys in October 2020, Hyderabad-based Nautilus Mobile develops and publishes high-quality cricket games. It is currently ranked #1 simulation-based cricket gaming franchise in the world, having recorded 100 million downloads. Nautilus Mobile claims to have a community of one crore monthly active users (MAUs).  

Nautilus Mobile Founder
Rajan Navani, Founder and CEO, JetSynthesys and Chairman of Nautilus

Speaking about the development, Rajan Navani said,

“Gaming and e-sports are going to be next big thing. Our aim now is to ensure that games like cricket reach countries outside India that have a great fan following and even those that do not play cricket natively.”

Post this investment by KRAFTON, JetSynthesys will continue to hold a majority stake in Nautilus Mobile. Over the years, JetSynthesys has also become a leading name in the gaming segment, particularly known for developing mobile games with high fidelity and network play across its own games and its owned subsidiaries. 

KRAFTON In India

In 2021, the South Korean gaming company had invested $22.5 million in JetSynthesys’ esports venture, Nodwin Gaming. Their other investments in Indian startups include game streaming platform Loco, online storytelling platform Pratilipi and Bengaluru-based gamified dating app FRND.

Speaking about the investment, Sean Hyunil Sohn, Head of India Div, KRAFTON, said,

“KRAFTON is excited to invest in them as the first game development studio in India with whom we share a common goal of creating more unique sports gaming experiences for a passionate cricketing Indian audience. We are committed to enhance the video game ecosystem in India, and this is yet another step in that direction.”

As per a report by KPMG, the Indian online gaming segment is expected to more than double at Rs 29,000 crore by FY25. Another report stated that from 80 million gamers in 2020, paid gamers in India are set to become ~235 million in 2025, showing the growth of increasing gaming users.

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