Report: Indian Online Gaming Segment To Reach Rs 29,000 Cr By FY25
As per a report by KPMG, the Indian online gaming segment is expected to more than double at Rs 29,000 crore by FY25.
The report added that the number of gamers would rise from 43.3 crore gamers in the financial year 2020-21 to 65.7 crores by 2025.
As per the report, the estimated online gaming market size was around Rs 13,600 crore for the financial year 2020-21, out of which the casual gaming segment accounted for Rs 6,000 crore. The casual gaming segment is expected to grow to Rs 16,900 crore in the next four years.
Girish Menon, Partner and Head – Media and Entertainment, KPMG India, said,
“The online casual gaming sub-segment in India has emerged as the largest in terms of consumption among overall online gaming, with close to 420 million gamers engaging in online casual gaming in FY21. Both the consumer spends and advertising based monetisation — which is unique to India — are likely to see strong traction.”
Girish Menon added that, in the coming years, the online gaming segment would be among the largest segments of the media and entertainment industry in India in the coming years.
Girish added,
“We envisage the online gaming segment to be among the largest segments of the media and entertainment industry in India in the years to come, garnering a share of both the time and the wallet of the Indian digital billion.”
Backed by the growth of cloud gaming and the adoption of the latest AI/ML led technologies, online casual gaming in India has become a serious business, both for players and investors. And with the rollout of 5G technology in India, the gaming sector will witness tremendous growth in future.
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